

TMNT: Splintered Fate
Developer: Super Evil Megacorp
Software: Proprietary C++ Engine, FMOD
Scope of work:
Worked with team to create and implement audio assets. These assets were mostly related to: player attacks/abilities, enemy attacks, and UI. Sounds were implemented within non-GUI based C++ engine.
Role: Sound design, Implementation
Highlighted contribution:
Had the privilege of making sounds for the TMNT gang themselves, including assets for their iconic weapons.
DietrichDice@gmail.com