Prison Architect 2

Developer: Paradox Games

Software: Unity, C++, Wwise

Scope of work:
Worked with team to create and implement audio assets, including: UI, ambience, dynamic state based music system, and dynamic building sounds.

Role: Sound design, Implementation, Systems design

Highlighted contribution:
Created systemic state based object placement system that interfaced with C++ with states such as object material and weight.

DietrichDice@gmail.com