

Prison Architect 2
Developer: Paradox Games
Software: Unity, C++, Wwise
Scope of work:
Worked with team to create and implement audio assets, including: UI, ambience, dynamic state based music system, and dynamic building sounds.
Role: Sound design, Implementation, Systems design
Highlighted contribution:
Created systemic state based object placement system that interfaced with C++ with states such as object material and weight.
DietrichDice@gmail.com