Dregs

Developer: T-Minus Zero

Software: UE5 (with Gas), Meta Sounds

Scope of work:
Took full ownership of the project's audio. Created/Implemented sounds for creatures, sequences, player action's/ abilities, ambience, UI, equipment, etc. Designed systemic systems for creature behavior trees, implemented interface for audio emotes, and ensured all systems/audio replicated correctly for multiplayer.

Role: Sound design, Implementation, Systems design

Highlighted contribution:
Managed the projects entire audio direction, which allowed me to flex my creativity to make something unique.

DietrichDice@gmail.com